mirror of
https://github.com/HumanAIGC/lite-avatar.git
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94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
/**
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* Copyright FunASR (https://github.com/alibaba-damo-academy/FunASR). All Rights
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* Reserved. MIT License (https://opensource.org/licenses/MIT)
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*/
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/* 2022-2023 by zhaomingwork */
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// websocket server for asr engine
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// take some ideas from https://github.com/k2-fsa/sherpa-onnx
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// online-websocket-server-impl.cc, thanks. The websocket server has two threads
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// pools, one for handle network data and one for asr decoder.
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// now only support offline engine.
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#ifndef WEBSOCKETSRV_SERVER_H_
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#define WEBSOCKETSRV_SERVER_H_
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#include <iostream>
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#include <map>
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#include <memory>
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#include <string>
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#include <thread>
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#include <utility>
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#define ASIO_STANDALONE 1 // not boost
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#include <glog/logging.h>
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#include <fstream>
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#include <functional>
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#include <websocketpp/common/thread.hpp>
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#include <websocketpp/config/asio_no_tls.hpp>
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#include <websocketpp/server.hpp>
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#include "asio.hpp"
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#include "com-define.h"
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#include "libfunasrapi.h"
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#include "nlohmann/json.hpp"
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#include "tclap/CmdLine.h"
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typedef websocketpp::server<websocketpp::config::asio> server;
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typedef server::message_ptr message_ptr;
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using websocketpp::lib::bind;
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using websocketpp::lib::placeholders::_1;
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using websocketpp::lib::placeholders::_2;
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typedef websocketpp::lib::lock_guard<websocketpp::lib::mutex> scoped_lock;
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typedef websocketpp::lib::unique_lock<websocketpp::lib::mutex> unique_lock;
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typedef struct {
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std::string msg;
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float snippet_time;
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} FUNASR_RECOG_RESULT;
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class WebSocketServer {
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public:
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WebSocketServer(asio::io_context& io_decoder, server* server_)
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: io_decoder_(io_decoder), server_(server_) {
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// set message handle
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server_->set_message_handler(
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[this](websocketpp::connection_hdl hdl, message_ptr msg) {
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on_message(hdl, msg);
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});
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// set open handle
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server_->set_open_handler(
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[this](websocketpp::connection_hdl hdl) { on_open(hdl); });
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// set close handle
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server_->set_close_handler(
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[this](websocketpp::connection_hdl hdl) { on_close(hdl); });
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// begin accept
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server_->start_accept();
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// not print log
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server_->clear_access_channels(websocketpp::log::alevel::all);
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}
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void do_decoder(const std::vector<char>& buffer,
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websocketpp::connection_hdl& hdl);
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void initAsr(std::map<std::string, std::string>& model_path, int thread_num);
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void on_message(websocketpp::connection_hdl hdl, message_ptr msg);
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void on_open(websocketpp::connection_hdl hdl);
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void on_close(websocketpp::connection_hdl hdl);
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private:
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void check_and_clean_connection();
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asio::io_context& io_decoder_; // threads for asr decoder
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// std::ofstream fout;
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FUNASR_HANDLE asr_hanlde; // asr engine handle
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bool isonline = false; // online or offline engine, now only support offline
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server* server_; // websocket server
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// use map to keep the received samples data from one connection in offline
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// engine. if for online engline, a data struct is needed(TODO)
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std::map<websocketpp::connection_hdl, std::shared_ptr<std::vector<char>>,
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std::owner_less<websocketpp::connection_hdl>>
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sample_map;
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websocketpp::lib::mutex m_lock; // mutex for sample_map
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};
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#endif // WEBSOCKETSRV_SERVER_H_
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