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2025-02-20 12:17:03 +08:00

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C++

/**
* Copyright FunASR (https://github.com/alibaba-damo-academy/FunASR). All Rights
* Reserved. MIT License (https://opensource.org/licenses/MIT)
*/
/* 2022-2023 by zhaomingwork */
// websocket server for asr engine
// take some ideas from https://github.com/k2-fsa/sherpa-onnx
// online-websocket-server-impl.cc, thanks. The websocket server has two threads
// pools, one for handle network data and one for asr decoder.
// now only support offline engine.
#ifndef WEBSOCKETSRV_SERVER_H_
#define WEBSOCKETSRV_SERVER_H_
#include <iostream>
#include <map>
#include <memory>
#include <string>
#include <thread>
#include <utility>
#define ASIO_STANDALONE 1 // not boost
#include <glog/logging.h>
#include <fstream>
#include <functional>
#include <websocketpp/common/thread.hpp>
#include <websocketpp/config/asio_no_tls.hpp>
#include <websocketpp/server.hpp>
#include "asio.hpp"
#include "com-define.h"
#include "libfunasrapi.h"
#include "nlohmann/json.hpp"
#include "tclap/CmdLine.h"
typedef websocketpp::server<websocketpp::config::asio> server;
typedef server::message_ptr message_ptr;
using websocketpp::lib::bind;
using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
typedef websocketpp::lib::lock_guard<websocketpp::lib::mutex> scoped_lock;
typedef websocketpp::lib::unique_lock<websocketpp::lib::mutex> unique_lock;
typedef struct {
std::string msg;
float snippet_time;
} FUNASR_RECOG_RESULT;
class WebSocketServer {
public:
WebSocketServer(asio::io_context& io_decoder, server* server_)
: io_decoder_(io_decoder), server_(server_) {
// set message handle
server_->set_message_handler(
[this](websocketpp::connection_hdl hdl, message_ptr msg) {
on_message(hdl, msg);
});
// set open handle
server_->set_open_handler(
[this](websocketpp::connection_hdl hdl) { on_open(hdl); });
// set close handle
server_->set_close_handler(
[this](websocketpp::connection_hdl hdl) { on_close(hdl); });
// begin accept
server_->start_accept();
// not print log
server_->clear_access_channels(websocketpp::log::alevel::all);
}
void do_decoder(const std::vector<char>& buffer,
websocketpp::connection_hdl& hdl);
void initAsr(std::map<std::string, std::string>& model_path, int thread_num);
void on_message(websocketpp::connection_hdl hdl, message_ptr msg);
void on_open(websocketpp::connection_hdl hdl);
void on_close(websocketpp::connection_hdl hdl);
private:
void check_and_clean_connection();
asio::io_context& io_decoder_; // threads for asr decoder
// std::ofstream fout;
FUNASR_HANDLE asr_hanlde; // asr engine handle
bool isonline = false; // online or offline engine, now only support offline
server* server_; // websocket server
// use map to keep the received samples data from one connection in offline
// engine. if for online engline, a data struct is needed(TODO)
std::map<websocketpp::connection_hdl, std::shared_ptr<std::vector<char>>,
std::owner_less<websocketpp::connection_hdl>>
sample_map;
websocketpp::lib::mutex m_lock; // mutex for sample_map
};
#endif // WEBSOCKETSRV_SERVER_H_